Author: muni
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setRGB in Action script 3 Flash Professional or Flex Builder

The setRGB() method is used in action script 2 to set color properties to movie clips, but that method is no longer present action script 3. setRGB() functionality achieved in action script 3 using colorTransform class import flash.geom.ColorTransform Here is…
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How to fix the Firefox realplayer downloader plugin issue (realplayer downloader plugin is not working)

Recent versions of Flash player has stability and security issue with the Firefox real player down-loader plugin, that is the reason the Realplayer downloader plugin doesn’t work in the Firefox. It is very to fix that issue, just follow below…
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Align Text in the TextField using ActionScript 3 in Flash Professional
Align Text in the TextField in ActionScript 3 little different than using ActionScript 2. Here is the list of samples to align text in the TextField using ActionScript 3. var txt:TextField= new TextField; txt.text=”happy morning”; txt.autoSize = TextFieldAutoSize.LEFT; addChild(txt);…
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TextFormatting in ActionScript 3 (setTextFormat)

The setTextFormat() method in actionScript 2 used to set the font properties to the text fields. example: var txt_format:TextFormat = new TextFormat();//TextFormat class creates new instances of it. this.createTextField(“txt_field”, this.getNextHighestDepth(), 0, 0, 180, 80);//creates new text field txt_format.color = 0x00FF00;…
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Connect SmartFox Server using Action Script 3 In Flash Builder 4.6
In this tutorial we are going to connect SmartFox Server using Action Script 3 in Flash Builder 4.6. Mostly you won’t get action script 3 code to connect smartfox server, here i’ll provide action script 3 source code at end of…
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Apply MXML skinClass at Runtime to Application Container in Flash Builder 4.6

Applying MXML skinclass at runtime increases your application attractiveness in the great way. In this tutorial I’m three files Gradient.mxml, VerticalSkin.mxml and EllipseSkin.mxml. Before Login After Login Step 1: To create new application New ->Flex project. Step 2: Then create skin class…